![]() It does this in all directions whether you're running forward, backwards, or sideways, the environment is there for you to glide through or across without interference. Instead, the game lets you sprint over it in one seamless motion. Where previous games asked you to press a button to jump over a box or through a window, Black Ops III removes that button prompt. Smooth traversal is the first big change. What Black Ops III does is push them that little bit further, to the point where it's hard to imagine that the game ever had realistic(ish) warfare roots.īlack Ops III is the most game-like game in the series: a frantic heap of twitchy mechanics and seamless movement all designed to make mowing down opponents in multiplayer as satisfying and as skillful as possible. But these are now familiar ideas thanks to the likes of Titanfall and Advanced Warfare. There's double jumping, wall running, swimming, automatic traversal, and even some pretty epic running slides for landing those KillCam winning moments. Updating COD's multiplayer is no easy task: aside from the obvious development resources needed, just how do you add new features while also pleasing-and above all, not alienating-one of the biggest and most passionate audiences around? The answer, it seems, is one of gentle refinement rather than all out reinvention.Īt first glance, you might think otherwise of Black Ops III's multiplayer, especially when compared to Black Ops II. Say what you will about Call of Duty: Black Ops III's rather muted reception at Sony's E3 press conference this year, but judging by the multiplayer alone, it seems that there's life in the old girl yet. ![]() Video: The biggest games, surprises, and tech from E3 2015.Ghost Recon Wildlands goes open-world, but has the series lost its soul?.Dog butts, pooping, and a consent simulator: Indie games get weird at E3.Hands-on time and video of Nintendo’s Mario, Zelda, Star Fox triumvirate.Watch Ars try out E3’s virtual reality rigs-and see how dizzy we got.
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